Against the Cult of Chaos
Wandering dwarven soldier
|Speed||25 ft.||Hit Dice||1d12|
|Str||16 (+3)||Dex||8 (-1)*||Con||14 (+2)|
|Int||10 (+0)||Wis||14 (+2)||Cha||12 (+1)|
* Disadvantage on any check to hide or move silently due to chain mail armor.
Battleaxe: +4. Hit: 1d10 + 3 slashing damage.
Shield: +4. Hit: 1d4 + 3 bludgeoning damage.
Unarmed Strike: +4. Hit: 1d4 + 3 bludgeoning damage.
Handaxe: +4 (range 20/60). Hit: 1d8 + 3 slashing damage.
Armor & Shield Proficiencies: All armor and shields.
Weapon Profiencies: All simple and martial weapons.
Combat Expertise – Weapon Attack Bonus: +1 bonus to attack roll when using a weapon with which he has proficiency.
Combat Expertise – Martial Damage Dice: 1d6.
Combat Expertise – Protect Maneuver: When wielding a shield and an ally within 5 feet is hit, may use reaction to spend martial damage dice to reduce attack’s damage. Roll all spent martial damage dice, add up results, and reduce damage by total. If damage drops to 0, hit becomes miss.
Parry: When hit by melee attack while wielding melee weapon or shield, can use reaction to spend martial damage dice and skill die to reduce attack’s damage. Roll all the spent martial damage dice (if any) and skill die, add up results, and reduce damage by that total. If damage drops to 0, hit becomes miss.
Low-Light Vision: If no light within 30 feet, treat dim light in radius as normal light, and treat darkness as dim light.
Dwarven Resilience: Have advantage on saving throws against poison, and have resistance against poison damage.
Dwarven Weapon Training: When attacking with battleaxe, double axe, greataxe, hand axe, light hammer, maul, urgrosh, or warhammer, damage die for that weapon increases by one step.
Stonecunning: While underground, know approximate depth and how to retrace path.
Languages: Common, Dwarvish.
Soldier: Sergeant. Soldiers loyal to his former military organization still recognize authority and influence, and will defer to him if they are of lower rank. Can invoke rank to exert influence over other soldiers and requisition simple equipment, horses, and vehicles for temporary use. Can also usually gain access to friendly military encampments and fortresses.
Skill Die: 1d4.
Skills: Heal, intimidate, knowledge (dungeoneering), knowledge (warfare), survival.
Durable: Whenever rolling die to increase hit point maximum or to regain hit points by spending Hit Die, can roll twice and use higher result.
Battle souvenir, battleaxe, bone dice, chain mail armor, Continuum Transfunctioner, handaxes (2), healer’s kit (20 uses), lucky charm, rank insignia, shield, traveler’s clothes, 30 gp
Brek is a sergeant in the army of Bissel posted to the city of Thornwald. A few months ago while on patrol, his squad investigated a commotion in a narrow ally. They found the body of a man in robes, presumably a wizard, lying next to the charred remains of two other men. Brek happened to notice a cube lying in the shadows. When he picked it up, he felt parts of it shift, and the next thing he knew, he was teleported away. He has been teleported at random times to random locations ever since. He spent several days in the free city of Greyhawk, where he found sages who told him that the cube was the Continuum Transfunctioner, a magical item whose mystery was only exceeded by its power. He was recently teleported to the town of Hommel Lane.