Against the Cult of Chaos
|AC||15/16 (see Two-Weapon Defense)||Hit Points||8|
|Speed||25 ft.||Hit Dice||1d6|
Initiative +4 plus skill die (see Skill Mastery)
|Str||8 (-1)||Dex||17 (+3)||Con||14 (+2)|
|Int||14 (+2)||Wis||10 (+0)||Cha||12 (+1)|
Dagger: +4 (range 30/120). Hit: 1d6 + 3 piercing damage.
Short Sword: +4. Hit: 1d8 + 3 piercing damage.
Armor & Shield Proficiencies: Light armor, medium armor.
Weapon Profiencies: Simple weapons, hand crossbow, light crossbow, longbow, long sword, rapier, short sword.
Tool Proficiencies: Thieves’ tools.
Combat Expertise – Weapon Attack Bonus: +1 bonus to attack roll when using a weapon with which he has proficiency.
Combat Expertise – Martial Damage Dice: 1d6.
Quick Reflexes Trick: Add skill die to initiative or if surprised, spend skill die to not be surprised.
Skill Mastery: When rolling skill die, roll two of that die and take higher result.
Thief Scheme – Sneak Attack: When making an attack with advantage, may give up advantage to double results of any martial damage dice rolled to add to attack’s damage.
Size: Small (3 ft. tall; 40 lbs). Cannot use heavy weapons.
Halfling Weapon Training: When attacking with dagger, short sword, or sling with which he has proficiency, the damage die increases by one step.
Lucky: Twice per day, when making an attack roll, check, or saving throw and do not like result, may reroll one die and use either result.
Halfling Nimbleness: May move through spaces of larger hostile creatures.
Languages Common, Halfling.
Naturally Stealthy: Can attempt to hide even when obscured by creature only one size category larger.
Artisan (Cook): Member of guild. Access to support and guild property. Must pay dues of 5 gp per month.
Skill Die: 1d4.
Skills: Disable Device, Gather Rumors, Knowledge (Folklore), Listen, Persuade, Profession (Cook), Sleight of Hand, and Sneak.
Skill Focus (Sneak): With Sneak, any d20 roll lower than 10 is treated as 10.
Two-Weapon Defense: While wielding a weapon with which he is proficient in each hand, gain +1 bonus to AC.
Studded leather armor, traveler’s clothes (secret pockets), short sword, five daggers, thieves’ tools, healer’s kit, mirror, belt pouch, cooking utensils, 95 gp