Against the Cult of Chaos
Brother Carell Gaunt
Cleric of the Lawbringer
|Speed||30 ft.||Hit Dice||1d8|
|Str||16 (+3)||Dex||14 (+2)||Con||14 (+2)|
|Int||12 (+1)||Wis||18 (+4)||Cha||11 (+0)|
Mace: +3. Hit: 1d6 + 3 bludgeoning damage.
Scimitar: +3. Hit: 1d8 + 3 slashing damage.
Shield: +3. Hit: 1d4 + 3 bludgeoning damage.
Unarmed Strike: +3. Hit: 1d4 + 3 bludgeoning damage.
Longbow: +2 (range 150/600). Hit: 1d8 + 2 piercing damage.
Armor & Shield Proficiencies: All armor and shields.
Weapon Profiencies: Simple and martial.
Cantrips: Chill touch, lance of faith.
Spellcasting: Can cast three 1st-level clerical spells per day (i.e., spell slots). Use Wisdom as magic ability score. Must prepare spells before casting them but may cast prepared spells as many times as spell slots available.
Spellcasting – Spell Preparation: After a long rest, regain all spell slots and can prepare spells. May prepare total of 1 + cleric level spells, requiring one minute per spell level of meditation and prayer for each spell.
Spellcasting – Battlefield Concentration: Taking damage does not break concentration.
Spellcasting – Words of Power: When casting word of power, may use same action to take another action immediately before or after casting spell. Other action cannot involve casting, activating
magic item, or speaking.
Spellcasting – Rituals: May cast any prepared spell as ritual if spell has ritual version.
Spellcasting – Magic Attacks: Wisdom modifier + 1.
Spellcasting – Saving Throw DCs: 10 + Wisdom modifier + 1.
Channel Divinity: May channel divinity twice per day.
Channel Divinity – Channel Negative Energy: As an action, can expend use of channel divinity to channel negative energy. Each living creature within 30 ft. must make Constitution saving throw. Creature that fails save takes 2d6 necrotic damage. Successful save takes half.
Channel Divinity – Rebuke Undead: As an action, can expend use of channel divinity to rebuke undead creature. Targeted undead creature within 30 ft. must make Wisdom saving throw. Creature is charmed for 1 hour if fails save (i.e., must obey verbal commands). Cannot charm undead creature whose Hit Dice are greater than cleric level.
Domain Spells: May always cast cause fear as if prepared.
Priest: Belong to the Order of the Wilted Rose. Reside at temple, and may perform religious ceremonies and offer sermons. While near temple, can call upon acolytes and fellow priests for assistance. Additionally, may expect to receive free healing, care, and religious services.
Skill Die: 1d6.
Skills: Knowledge (forbidden lore), knowledge (religion), listen, sense motive, spot.
Improved Initiative: +4 bonus to initiative. If initiative total less than 10, treat it as 10.
Arrows (40), backpack, bedroll, belt pouch, healer’s kit (20 uses), hempen rope (50 ft.), holy symbol, holy water (flask), hooded lantern, longbow, mace, mess kit, rations (10 days), scimitar, shield, shovel, studded leather armor, tent, tinderbox, torches (10), waterskin, 15 gp